Matching card game and method of playing

ABSTRACT

A card game is provided with play cards containing indicia symbolic of nine different known human sexual orientations. A preferred embodiment includes a plurality of change cards to be applied in conjunction with the play cards. An ideal card set includes a total of 67 cards that includes 61 play cards and 6 chance cards. The game is played by drawing from the deck or by picking from another players&#39; play cards with the aim of acquiring winning points by pairing compatible play card. A primary goal of the game is to find a soul mate match. A secondary goal is to collect the most play cards. The card set of the invention lends itself to the playing also traditional card games.

TECHNICAL FIELD

The invention relates to a card game suitable for various age groups. In particular the invention relates to a game involving the matching of cards bearing indicia having the various known human sexual orientations to gain game winning points.

BACKGROUND OF THE INVENTION

Card games of various kinds provide an attractive diversion to a worldwide audience. Card games have existed for centuries. The most popular playing cards have medieval themes. Game cards, in general, use numbers and symbols for easy matching and ranking determination. Most of the game rules are self-created and/or complicated which limit the appeal to a much wider audience. Such self-created complicated rules discourage would be players, especially seniors, from an interest in learning the game.

This card game of the present invention utilizes interesting matchable indicia and applies easily understood rules so that most ages are attracted to play the game. The cards of the invention contain simple symbols or indicia that are already known or recognized by persons of most ages. The cards contain symbols or indicia that are representative of human sexual orientations that are matchable with complimentary genders and orientations. The indicia on the game cards represent chances or choices of sexual pairing, changing orientations, human aspirations and fate in play moves. The applicable rules are readily adaptable because playing cards matching is part of familiar human knowledge.

SUMMARY

The objective of the card game is to find a soul mate match. Whenever a soul mate is not found then the first player who matches and collects the most play cards wins the game. A player represents a person, a team, or a machine (when electronically implemented).

Although card game of the invention may comprise as few as 18 play cards containing at least two each of nine different know human sexual orientations, the card deck is described in detail as a more complete card set comprising 67 cards. In the preferred from the present invention which includes and is organized with, but no limited to, sixty seven cards with fourteen distinct faces. The cards are classified as “play” cards and “chance” cards. Play cards are representations of various known human sexual orientations and include a wildcard play card that represents a group of uncommon sexual orientations. Chance cards are representations of chances for sexual-orientation-change, sex-change, sexual-orientation-change-influence, soul mate, death and time. The card set of the invention can be single-sided or may comprise a double-sided card set. Two or more card decks can be combined to accommodate more players. Suggested ways to shorten the game play time include decreasing the number of cards dealt, pair/match own set of cards, and/or all cards are dealt/played face up or disclosed rather than being concealed. To lengthen the game, the number of cards may be increased or discard pile may be recycled onto the draw pile. The players may elect to add cards to each set of cards anytime in the game. Similar to standard card decks, the art design on the backside of the cards can be replaced by company or product logos for promotional purposes o be indicative of a card of a single-sided deck or a double-sided deck.

In the beginning game play, the most seasoned player or the dealer may begin play. However, the players may choose any suitable player to begin the game. To start playing, for example, the cards are shuffled and five cards are dealt face down to each player. Players can elect to change the number of cards to be dealt. The remainder of the deck, the draw pile, is placed in the center of the players and play moves begin in a clockwise rotation.

A player can draw from the draw pile or pick from other player's set of cards until either a play card has been drawn or picked, or, until the draw pile is used up, or a player has no more cards. When a player does not match the drawn play card from the draw pile then the player must discard the drawn play card face up onto the discard pile. If the player does not match the picked play card from other player's hand of cards then picking player must return the card to the other player. Drawn or picked chance cards that represent orientation change, sex change, soul mate, death and time can be collected. A player wins if player draws or picks a soul mate chance card and draws or picks a matching play card. A player can end the game and win when the soul mate card has been discarded and a player calculates that no other player can surpass his/her accumulated paired play cards.

Permitted moves of the play cards and the chance, match, sexual-orientation-change, the sex-change, the wildcard-after-match-orientation-change, and the sexual-orientation-change-influence tables shown in the drawing indicate the game moves that are valid. A sexual-orientation-change chance card is needed to execute an orientation change and an orientation change influence. A sex-change chance card is needed to execute a sex change. A player should disclose to at least one other player to validate card matches and the changes.

As defined and explained more fully in describing game, the play moves, “Fairy Tale”, “Tragedy”, “Suicide” and “Attempted Suicide” may happen. Player titles may also be earned like: “The Match Maker”; “The Player”; “The Match Maker Player”; “The Player Match Marker”; and “The Match Maker and The Player”.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1A illustrates the various symbolic indicia of the single-sided set of cards that make up the game of the invention. This single-sided set contains instructive information at the lower portion of the card.

FIG. 1B illustrates an alternative set of cards wherein the instructive information is omitted and wherein the same symbolic indicia as those of FIG. 1A are duplicated and coupled 180 degrees in reverse to provide a double-side card.

FIGS. 2A and 2B illustrate respectively enlarged representations of the single-sided and double-sided heterosexual male (HEM) play cards (40 a) of FIG. 1A and (42 a) of FIG. 1B.

FIGS. 3A and 3B illustrate respectively enlarged representations of the single-sided and double-sided heterosexual female (HEF) play cards (40 b) of FIG. 1A and (42 b) of FIG. 1B.

FIGS. 4A and 4B illustrate respectively enlarged representations of the single-sided and double-sided homosexual male (HOM) play cards (40 c) of FIG. 1A and (42 c) of FIG. 1B.

FIGS. 5A and 5B illustrate respectively enlarged representations of the single-sided and double-sided homosexual female (HOF) play cards (40 d) of FIG. 1A and (42 d) of FIG. 1B.

FIGS. 6A and 6B illustrate respectively enlarged representations of the single-sided and double-sided bisexual male (BIM) play cards (40 e) of FIG. 1A and (42 e) of FIG. 1B.

FIGS. 7A and 7B illustrate respectively enlarged representations of the single-sided and double-sided bisexual female (BIF) play cards (40 f) of FIG. 1A and (42 f) of FIG. 1B.

FIGS. 8A and 8B illustrate respectively enlarged representations of the single-sided and double-sided celibate male (CEM) play cards (40 g) of FIG. 1A and (42 g) of FIG. 1B.

FIGS. 9A and 9B illustrate respectively enlarged representations of the single-sided and double-sided celibate female (CEF) play cards (40 h) of FIG. 1A and (42 h) of FIG. 1B.

FIGS. 10A and 10B illustrate respectively enlarged representations of the single-sided and double-sided wild card (WIC) play cards (40 i) of FIG. 1A and (42 i) of FIG. 1B.

FIGS. 11A and 11B illustrate respectively enlarged representations of the single-sided and double-sided sexual orientation change (OC) chance cards (40 j) of FIG. 1A and (42 j) of FIG. 1B.

FIGS. 12A and 12B illustrate respectively enlarged representations of the single-sided and double-sided sex change (SC) chance cards (40 k) of FIG. 1A and (42 k) of FIG. 1B.

FIGS. 13A and 13B illustrate respectively enlarged representations of the single-sided and double-sided soul mate (SM) chance cards (40 l) of FIG. 1A and (42 l) of FIG. 1B.

FIGS. 14A and 14B illustrate respectively enlarged representations of the single-sided and double-sided death (D) chance cards (40 m) of FIG. 1A and (42 m) of FIG. 1B.

FIGS. 15A and 15B illustrate respectively enlarged representations of the single-sided and double-sided time (T) chance cards (40 n) of FIG. 1A and (42 n) of FIG. 1B.

FIGS. 16A and 16B show the backside single-sided (40 o) and double-sided (42 o) cards.

FIGS. 17A and 17B show the art symbols found at the center of the cards' backsides of FIG. 16A and FIG. 16B, respectively.

FIG. 18 is a Match table which illustrates by a check mark allowed and disallowed play card moves.

FIG. 19 is a Sexual-orientation-change table indicating allowed and disallowed play card moves.

FIG. 20 is a Sex-change table indicating allowed and disallowed play card moves.

FIG. 21 is a Wildcard-after-match-sexual-orientation-change table indicating allowed and disallowed play card moves.

FIG. 22 is a Sexual-orientation-change-influence table indicating allowed and disallowed play card moves.

FIG. 23 illustrates typical setup for playing the game with the card set of the invention with six participating players.

DETAIL DESCRIPTION OF THE PREFERRED EMBODIMENT

In the following detailed description, reference is made to the accompanying drawings that form a part hereof, and in which is shown by way of illustration, specific embodiments. These embodiments may be combined. Other embodiments may be utilized including structural and logical changes to indicia language and explanatory imprinted data on the cards may be made without departing from the spirit and scope of the present invention. In the description specific details not to be taken in a limiting sense, beyond the scope of the present invention as defined by the appended claims and their equivalents.

The game cards of the invention and the method of playing the game with the cards is described with respect to a matching card game. A key aim in winning the game is for a player to find the soul mate match. When the soul mate is not found, the player who collects the most compatible cards, the most exes, or both, wins the game. A collected and retired pair of matched play cards is called a couple. An “ex” represents a collected and retired matched play card that has been drawn or picked, whether the player's matching play card is kept in play or not retired. “Exes” is being defined as the plural form of ex and represents former relationships i.e., ex-girlfriends, ex-boyfriends, ex-wives and ex-husbands.

In a preferred embodiment, the game is played with a deck of sixty-seven cards that include sixty-one play cards preferably prefixed by numbers one to nine in the upper left hand, margin corner, and six chance cards prefixed by a question mark which is similarly located on the chance cards. These numeric and question mark prefixes are used for quick reference to identify play and chance cards, respectively. Figure suffixes A and B on the drawing reference single-sided and double-sided cards, respectively. Single-sided cards are shown larger than double-sided cards in size to permit more legible text. The preferred size of both the single-sided and double-sided cards is about 2.5″ by 3.5″.

The deck set includes a first grouping of sixteen Heterosexual-male (HEM) cards (FIGS. 2A & 2B), sixteen Heterosexual-female (HEF) cards (FIGS. 3A & 3B), eight Homosexual-male (HOM) cards (FIGS. 4A & 4B), eight Homosexual-female (HOF) cards (FIGS. 5A & 5B), four Bisexual-male (BIM) cards (FIGS. 6A & 6B), four Bisexual-female (BIF) cards (FIGS. 7A & 7B), two Celibate-male (CEM) cards (FIGS. 8A & 8B), two Celibate-female (CEF) cards (FIGS. 9A & 9B), and one Wildcard (WIC) card (FIGS. 10A & 10B).

A second grouping, the chance cards includes two Sexual-orientation-change (OC) cards (FIGS. 11A & 11B), one Sex-change (SC) card (FIGS. 12A & 12B), one Soul-mate (SM) card (FIGS. 13A & 13B), one Death (D) card (FIGS. 14A & 14B), and one Time (T) card (FIGS. 15A & 15B). The 67 card deck of the invention contains cards with fourteen distinct card faces comprising nine distinct play card faces and five distinct chance card faces.

FIGS. 1A & 1B show respectively each distinct different set of cards; single-sided and double-sided. The two categories of cards; the play cards 30 and the chance cards 32 are distinctly identifiable. Play and chance cards are prefixed respectively by numbers and by a question mark in the left upper corner of the card. The play cards include: the Heterosexual-male (HEM) 40 a & 42 a; Heterosexual-female (HEF) 40 b & 42 b; Homosexual-male (HOM) 40 c & 42 c; Homosexual-female (HOF) 40 d & 42 d; Bisexual-male (BIM) 40 e & 42 e; Bisexual-female (BIF) 40 f & 42 f; Celibate-male (CEM) 40 g & 42 g; Celibate-female (CEF) 40 h & 42 h; and Wildcard (WIC) 40 i & 42 i. The chance cards include the Sexual-orientation-change (OC) 40 j & 42 j, Sex-change (SC) 40 k & 42 k, Soul-mate (SM) 40 l & 42 l, Death (D) 40 m & 42 m, and Time (T) 40 n & 42 n. FIGS. 16A & 16B also show the backsides of the single-sided 40 o and double-sided 42 o cards.

As shown in FIGS. 2 through FIG. 15 enlarged details of the different cards of the set of the invention are illustrated wherein FIGS. 2A & 2B show the individual Heterosexual-male (HEM) play cards 40 a & 42 a for single-sided and double-sided card sets, respectively. The single-sided HEM card 40 a is composed of; one “HEM” name prefixed with card numeral “1” 50 a; two small-single-sided symbols 52 a; one large-single-sided symbol 54 a; one match label 60 with a match list 62 a; one sexual-orientation-change label 64 with a sexual-orientation-change list 66 a; one sex-change label 68 with a sex-change list 70 a (showing “none”); one sexual-orientation-influence label 72 with a sexual-orientation-influence list 74 a. The HEM's single-sided symbol 54 a is composed of left and right halves. The left half 56 a represents the male-gender symbol and the right half 58 a represents the female-orientation symbol. The double-sided HEM card 42 a shown in FIG. 2B is composed of two HEM card identification names 50 a and 50 ar, four small-single-sided symbols 52 a and 52 ar, and one large-double-sided symbol 76 a. The one large-double-sided symbol 76 a is composed of two male-gender 78 a & 78 ar and two female-orientation symbols 80 a & 80 ar. Each of the pair of male and female symbols being displaced 180 degrees from the other. The top-half part of the double-sided HEM card 42 a of FIG. 2B is similar to the top-half part of the single-sided card 40 a. The bottom-half part of the double-sided HEM card 42 a is exactly the same image of its top-half but is rotated 180-degrees.

FIGS. 3A & 3B show the Heterosexual-female (HEF) play cards 40 b & 42 b. The single-sided HEF card 40 b is composed of; one “HEF” name prefixed with card numeral “2” 50 b; two small-single-sided symbols 52 b; one large-single-sided symbol 54 b; one match label 60 with match list 62 b; one sexual-orientation-change label 64 with sexual-orientation-change list 66 b; one sex-change label 68 with sex-change list 70 b; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 b. The HEF's single-sided symbol 54 b is composed of left and right halves. The left half represents the female-gender symbol 56 b. And, the right half represents the male-orientation symbol 58 b. The double-sided HEF card 42 b (FIG. 3B) is composed of two HEF names 50 b and 50 br, four small-single-sided symbols 52 b and 52 br, and one large-double-sided symbol 76 b. The one large-double-sided symbol 76 b is composed of two female-gender symbols 78 b & 78 br and two male-orientation symbols 80 b & 80 br. The top-half part of the double-sided HEF card 42 b is similar to the top-half part of the single-sided card 40 b. The bottom-half part of the double-sided HEF card 42 b is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 4A & 4B show the Homosexual-male (HOM) play cards 40 c & 42 c. Single-sided HOM card 40 c is composed of; one “HOM” name prefixed with card numeral “3” 50 c; two small-single-sided symbols 52 c; one large-single-sided symbol 54 c; one match label 60 with match list 62 c; one sexual-orientation-change label 64 with sexual-orientation-change list 66 c; one sex-change label 68 with sex-change list 70 c; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 c. The HOM's single-sided symbol 54 c is composed of left and right halves. The left half represents the male-gender symbol 56 c. And, the right half represents the male-orientation symbol 58 c. The double-sided HOM card 42 c (FIG. 4B) is composed of two HOM names 50 c and 50 cr, four small-single-sided symbols 52 c and 52 cr, and one large-double-sided symbol 76 c. The one large-double-sided symbol 76 c is composed of two male-gender symbols 78 c & 78 cr and two male-orientation symbols 80 c & 80 cr.

The top-half part of the double-sided HOM card 42 c is similar to the top-half part of the single-sided card 40 c. The bottom-half part of the double-sided HOM card 42 c is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 5A & 5B show the Homosexual-female (HOF) play cards 40 d & 42 d. Single-sided HOF card 40 d is composed of; one “HOF” name prefixed with card numeral “4” 50 d; two small-single-sided symbols 52 d; one large-single-sided symbol 54 d; one match label 60 with match list 62 d; one sexual-orientation-change label 64 with sexual-orientation-change list 66 d; one sex-change label 68 with sex-change list 70 d; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 d. The HOF's single-sided symbol 54 d is composed of left and right halves. The left half represents the female-gender symbol 56 d and the right half represents the female-orientation symbol 58 d. The double-sided HOF card 42 d (FIG. 5B) is composed of two HOF names 50 d and 50 dr, four small-single-sided symbols 52 d and 52 dr, and one large-double-sided symbol 76 d. The one large-double-sided symbol 76 d is composed of two female-gender symbols 78 d & 78 dr and two female-orientation symbols 80 d & 80 dr. The top-half part of the double-sided HOF card 42 d is similar to the top-half part of the single-sided card 40 d. The bottom-half part of the double-sided HOF card 42 d is essentially a reproduction of the image of its top-half but is rotated 180-degrees. FIGS. 6A & 6B show the Bisexual-male (BIM) play cards 40 e & 42 e. Single-sided BIM card 40 e is composed of; one “BIM” name prefixed with card numeral “5” 50 e; two small-single-sided symbols 52 e; one large-single-sided symbol 54 e; one match label 60 with match list 62 e; one sexual-orientation-change label 64 with sexual-orientation-change list 66 e; one sex-change label 68 with sex-change list 70 e; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 e. The BIM's single-sided symbol 54 e is composed of left and right halves. The left half represents the male-gender symbol 56 e and the right half represents the male-or-female-orientation symbol 58 e. The double-sided BIM card 42 e (FIG. 6B) is composed of two BIM names 50 e and 50 er, four small-single-sided symbols 52 e and 52 er, and one large-double-sided symbol 76 e. The one large-double-sided symbol 76 e is composed of two male-gender symbols 78 e & 78 er and two male-or-female-orientation symbols 80 e & 80 er. The top-half part of the double-sided BIM card 42 e is similar to the top-half part of the single-sided card 40 e. The bottom-half part of the double-sided BIM card 42 e is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 7A & 7B show the Bisexual-female (BIF) play cards 40 f & 42 f. Single-sided BIF card 40 f is composed of; one “BIF” name prefixed with card numeral “6” 50 f; two small-single-sided symbols 52 f; one large-single-sided symbol 54 f; one match label 60 with match list 62 f; one sexual-orientation-change label 64 with sexual-orientation-change list 66 f; one sex-change label 68 with sex-change list 70 f; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 f. The BIF's single-sided symbol 54 f is composed of left and right halves. The left half represents the female-gender symbol 56 f and the right half represents the male-or-female-orientation symbol 58 f. The double-sided BIF card 42 f (FIG. 7B) is composed of two BIF names 50 f and 50 fr, four small-single-sided symbols 52 f and 52 fr, and one large-double-sided symbol 76 f. The one large-double-sided symbol 76 f is composed of two female-gender symbols 78 f & 78 fr and two male-or-female-orientation symbols 80 f & 80 fr. The top-half part of the double-sided BIF card 42 f is similar to the top-half part of the single-sided card 40 f. The bottom-half part of the double-sided BIF card 42 f is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 8A & 8B show the Celibate-male (CEM) play cards 40 g & 42 g. Single-sided CEM card 40 g is composed of; one “CEM” name prefixed with card numeral “7” 50 g; two small-single-sided symbols 52 g; one large-single-sided symbol 54 g; one match label 60 with match list 62 g; one sexual-orientation-change label 64 with sexual-orientation-change list 66 g; one sex-change label 68 with sex-change list 70 g; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 g. The CEM's single-sided symbol 54 g is composed of left and right halves. The left half represents the male-gender symbol 56 g and the right half represents the no-orientation symbol 58 g. The double-sided CEM card 42 g (FIG. 8B) is composed of two CEM names 50 g and 50 gr, four small-single-sided symbols 52 g and 52 gr, and one large-double-sided symbol 76 g. The one large-double-sided symbol 76 g is composed of two male-gender symbols 78 g & 78 gr and two no-orientation symbols 80 g & 80 gr. The top-half part of the double-sided CEM card 42 g is similar to the top-half part of the single-sided card 40 g. The bottom-half part of the double-sided CEM card 42 g is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 9A & 9B show the Celibate-female (CEF) play cards 40 h & 42 h. Single-sided CEF card 40 h is composed of; one “CEF” name prefixed with card numeral “8” 50 h; two small-single-sided symbols 52 h; one large-single-sided symbol 54 h; one match label 60 with match list 62 h; one sexual-orientation-change label 64 with sexual-orientation-change list 66 h; one sex-change label 68 with sex-change list 70 h; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 h. The CEF's single-sided symbol 54 h is composed of left and right halves. The left half represents the female-gender symbol 56 h and the right half represents the no-orientation symbol 58 h. The double-sided CEF card 42 h (FIG. 9B) is composed of two CEF names 50 h and 50 hr, four small-single-sided symbols 52 h and 52 hr, and one large-double-sided symbol 76 h. The one large-double-sided symbol 76 h is composed of two female-gender symbols 78 h & 78 hr and two no-orientation symbols 80 h & 80 hr. The top-half part of the double-sided CEF card 42 h is similar to the top-half part of the single-sided card 40 h. The bottom-half part of the double-sided CEF card 42 h is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 10A & 10B show the Wildcard (WIC) play cards 40 i & 42 i. Single-sided WIC card 40 i is composed of; one “WIC” name prefixed with card numeral “9” 50 i; two small-single-sided symbols 52 i; one large-single-sided symbol 54 i; one match label 60 with match list 62 i; one sexual-orientation-change label 64 with sexual-orientation-change list 66 i; one sex-change label 68 with sex-change list 70 i; one sexual-orientation-influence label 72 with sexual-orientation-influence list 74 i. The WIC's single-sided symbol 54 i is composed of left and right halves. The left half represents the male-or-female-gender symbol 56 i and the right half represents the male-or-female-orientation symbol 58 i. The double-sided WIC card 42 i (FIG. 10B) is composed of two WIC names 50 i and 50 ir, four small-single-sided symbols 52 i and 52 ir, and one large-double-sided symbol 76 i. The one large-double-sided symbol 76 i is composed of two male-or-female-gender symbols 78 i & 78 ir and two male-or-female-orientation symbols 80 i & 80 ir. The top-half part of the double-sided WIC card 42 i is similar to the top-half part of the single-sided card 40 i. The bottom-half part of the double-sided WIC card 42 i is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 11A & 11B show the Sexual orientation change (OC) chance cards 40 j & 42 j. Single-sided OC card 40 j is composed of; one OC name prefixed with a question mark 50 j; two small-single-sided symbols 52 j; one large-single-sided symbol 54 j; one OC list 86 j. The OC's single-sided symbol 54 j is composed of left and right halves; the left half represents the no-gender-change symbol 56 j; the right half represents the male-female-both-or-celibate-orientation-change symbol 58 j. The double-sided OC card 42 j (FIG. 11B) is composed of two OC names 50 j and 50 jr, four small-single-sided symbols 52 j and 52 jr, and one large-double-sided symbol 76 j. The one large-double-sided symbol 76 j is composed of two no-gender-change symbols 88 j & 88 jr and two male-female-both-or-celibate-orientation-change symbols 90 j & 90 jr. The top-half part of the double-sided OC card 42 j is similar to the top-half part of the single-sided card 40 j. The bottom-half part of the double-sided OC card 42 j is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 12A & 12B show the Sex change (SC) chance cards 40 k & 42 k. Single-sided SC card 40 k is composed of; one SC name prefixed with a question mark 50 k; two small-single-sided symbols 52 k; one large-single-sided symbol 54 k; one SC list 86 k. The SC's single-sided symbol 54 k is composed of left and right halves; the left half represents the male-or-female-gender-change symbol 82 k; the right half represents the no-orientation-change symbol 84 k. The double-sided SC card 42 k (FIG. 12B) is composed of two SC names 50 k and 50 kr, four small-single-sided symbols 52 k and 52 kr, and one large-double-sided symbol 76 k. The one large-double-sided symbol 76 k is composed of two male-or-female-gender-change symbols 88 k & 88 kr and two no-orientation-change symbols 90 k & 90 kr. The top-half part of the double-sided SC card 42 k is similar to the top-half part of the single-sided card 40 k. The bottom-half part of the double-sided SC card 42 k is essentially a reproduction of the image of its top-half but is rotated 180-degrees.

FIGS. 13A & 13B show the Soul-mate (SM) chance cards 40 l & 42 l. Single-sided SM card 40 l is composed of; one SM name prefixed with a question mark 50 l; two small-heart symbols 52 l; one large-heart symbol 54 l; one SM list 86 l. The double-sided SM card 42 l (FIG. 13B) is composed of two SM names 50 l and 50 lr, four small-heart symbols 52 l and 52 lr, and a single large-heart symbol 54 l.

FIGS. 14A & 14B show the Death (D) chance cards 40 m & 42 m. Single-sided D card 40 m is composed of; one D name prefixed with a question mark 50 m; two small-spade symbols 52 m; one large-spade symbol 54 m; one D list 86 m. The double-sided D card 42 m (FIG. 14B) is composed of two D names 50 m and 50 mr, four small-spade symbols 52 m and 52 mr, and a single large-spade symbol 54 m.

FIGS. 15A & 15B show the Time (T) chance cards 40 n & 42 n. The single-sided T card 40 n is composed of; one T name prefixed with a question mark 50 n; two small-hour-glass symbols 52 n; one large-hour-glass symbol 54 n; one T list 86 n. The double-sided T card 42 n (FIG. 15B) is composed of two T names 50 n and 50 nr, four small-hour-glass symbols 52 n and 52 nr, and a single large-hour-glass symbol 54 n.

FIGS. 16A & 16B are illustrative example of suitable single-sided and double-sided card backs 40 o & 42 o with FIGS. 17A & 17B in enlarge detail showing art symbols or pattern found at the center of cards' back 40 p & 42 p. Single-sided art symbols 40 p are composed of upward, northwest and northeast pointing male and female gender symbols. This pattern will show vertical visible gap at the card center from top to bottom of the card's back. Double-sided art symbols 42 p (FIG. 17B) are composed of upward and downward, northwest, northeast, southwest and southeast pointing male and female gender symbols. This pattern will show a vertical and horizontal visible gaps (a cross) intersecting at the card center, one gap from top to bottom and the other gap from left to right of the card's back forming a plus-like pattern. These patterns are useful when single-sided and double-sided card decks are mixed to distinguish one deck from the other even though player or players can look at the faces to segregate the single-sided and double-side cards. By looking at the back of the cards' patterns, dealer or players can also segregate single-sided and double-sided cards.

FIG. 18 shows a Match (M) table guide. The rows represent the play cards that try to match the play cards that are listed in the left vertical and top horizontal columns. A check mark (✓) and an X-mark (x) represent an allowed match and a disallowed match. Allowed match examples are HEM 40 a & 42 a matching HEF 40 b & 42 b and HOF 40 d & 42 d matching HOF 40 d & 42 d. Disallowed match examples are HOM 40 c & 42 c does not match CEF 40 h & 42 h and BIF 40 f & 42 f does not match HEF 40 b & 42 b.

FIG. 19 shows a Sexual-orientation-change (OC) table. The rows represent the play cards that try to change orientation (or preference) into the play cards listed in the columns. The check mark (✓) and the X-mark (x) represent an allowed OC and a disallowed OC. Allowed OC change example is HOM 40 c & 42 c changing orientation to become HEF 40 b & 42 b. Disallowed OC is BIF 40 f & 42 f cannot change orientation to become HOM 40 c & 42 c. An OC chance card 40 j & 42 j is needed to execute the change. After OC attempt, OC card 40 j & 42 j must be discarded onto the discard pile 102.

FIG. 20 shows a Sex-change (SC) table. The rows represent the play cards that try to change gender (reassignment) into the play cards listed in the columns. The check mark (✓) and the X-mark (x) represent an allowed SC and a disallowed SC. Allowed SC example is HOM 40 c & 42 c changing sex to become HEF 40 b & 42 b. Disallowed SC is BIF 40 f & 42 f cannot change gender to become HOM 40 c & 42 c. An SC chance card 40 k & 42 k is needed to execute the change. After SC attempt, SC card 40 k & 42 k must be discarded onto the discard pile 102.

FIG. 21 shows a Wildcard-after-match-sexual-orientation-change (WAMOC) table. After WIC 40 i & 42 i matches the play cards listed in the rows, the WIC 40 i & 42 i must be replaced with the play cards listed in the columns. The check mark (✓), the X-mark (x), and the letter E represent an allowed WAMOC, a disallowed WAMOC, and a WAMOC exception. The WAMOC exception occurs when WIC 40 i & 42 i matches other WIC 40 i & 42 i. In this case, WIC 40 i & 42 i may or may not be replaced. Allowed WAMOC example is after WIC 40 i & 42 i matches BIM 40 e & 42 e then WIC 40 i & 42 i must be replaced with either HEF 40 b & 42 b, HOM 40 c & 42 c, BIM 40 e & 42 e or BIF 40 f & 42 f.

FIG. 22 shows a Sexual-orientation-change-influence (OI) table. The rows represent the play cards that try to influence the play cards listed in the columns to change orientation. The check mark (✓) and the X-mark (x) represent an allowed orientation-change influence and a disallowed orientation-change influence. Allowed OI example is HEF 40 b & 42 b influencing CEM 40 g & 42 g to become HEM 40 a & 42 a. Disallowed OI example is CEF 40 h & 42 h cannot influence WIC 40 i & 42 i. An OC chance card 40 j & 42 j is needed to execute the influence. Only one OI is permitted for each deck used. The M rules (FIG. 18) supersede the OI rules. The OI attempt is unnecessary when the player already has a play card that matches the drawn/picked play card. After OI attempt, OC card 40 j & 42 j must discarded onto the discard pile 102.

FIG. 23 shows a sample game setup having six players. The draw pile 100 and discard pile 102 is located at the center of the players. Couples are placed in the couples' pile 106. Exes are placed in the exes' pile 104. Couples' pile 106 is orientated horizontally in relation to the player or player's set of cards 108 to visually determine different sets of piles. Each player has a set of cards 108. Couple's pile 106 and exes' pile 104 are placed in front of the players so that other players can monitor all the piles. The selected player or the dealer starts the game. An example of the starting player would be the most novice player or the winner or loser of the previous game may start the game. Before the game starts, all players decide that in case the soul mate match is not found, the player who has the most couples, most exes, or a combination of both will be considered the winner.

After the deck is shuffled, five cards 108 dealt to each player, and the remainder of the deck is placed in the center of players. This is known as the draw pile 100. Discarded cards will be placed in the discard pile 102. All players can draw from the draw pile 100 or pick from other player's set of cards 108. The term draw is the action of taking cards from the pile 100. The term pick is the action of taking cards from the other player's set of cards 108. If the player does not match the drawn play card from the pile 100 then he/she must discard this card face up onto the discard pile 102. If the player does not match the picked play card from other player's set of cards 108 then he/she must return back the card to the other player's set 108. See FIG. 18 for match table to validate. The player can place both matching cards on his/her couples' pile 106 in order to score two points. Or, the player can retire the drawn and matched play card onto his/her exes' pile 104 to score one point.

When making exes, matches must be validated by the player and one or more players through disclosure. Private disclosure is when a player shows card or cards to one player for verification. Public disclosure is when a player shows card or cards to two or more players for verification. In addition, if the WIC 40 i & 42 i matches a play card X, it must be replaced with another play card Y that matches the card X. See FIG. 21 for wildcard-after-match-orientation-change table to validate. A replacement is taken from the draw pile 100 and any undesired cards are placed onto the discard pile 102. If the draw pile 100 runs out of cards then the player can keep the WIC 40 i & 42 i in play. When the player draws or picks chance cards, he/she can use these or keep these in play. And, the player can continue drawing or picking until a play card is drawn or picked. Drawn and picked chance cards are neither discarded nor returned when the drawn or picked play card is unmatched. The player who has the change chance card or cards can use them during his/her turn before attempting to draw or pick a play card. To use the OC 40 j (or 42 j) and SC 40 k (or 42 k) cards, the player must privately (to one other player) or publicly disclose it and draw from the pile 100. The player has three chances to draw from the pile 100. See the tables of FIG. 19 and FIG. 20 for allowable sexual-orientation-change and sex-change, respectively. If the desired play card is drawn, the player must privately or publicly disclose his/her play card and the drawn play card. After at least one other player validates the sexual orientation or sex change, the player's own play card must be discarded onto the discard pile 102 and substituted with the drawn play card. The player's change chance card must be discarded onto the discard pile 102 after use. The same process goes with the sexual-orientation-change influence. See FIG. 22 sexual-orientation-change-influence table. However, one OC 40 j & 42 j is needed to perform the influence per deck of cards used. During player's turn, the T 40 n & 42 n must be privately or publicly disclosed to take another turn or to skip a turn. This can also be used to force any player who has the turn to take another turn or to skip a turn. After using the T 40 n & 42 n, the player must discard it onto the discard pile 102.

If the player does not match the picked play card, he/she must return the picked play cards to its owner. If the chance card is the SM 40 l & 42 l and if the player matches the play card, he/she wins. If the chance card is the D 40 m & 42 m and the player matches the play card, he/she loses and is out of the game. The player who is out of the game must retire all remaining cards excluding collected and retired cards onto the discard pile. In cases wherein the player draws or picks a D 40 m & 42 m and states that no cards matches the drawn or picked play card, he/she must show all cards to at least one other player to verify that there was no cheating. When drawing and picking SM 40 l & 42 l and D 40 m & 42 m, and matching a drawn or picked play card, the SM 40 l & 42 l cancels out the D 40 m & 42 m and vice versa. In this case, player neither wins, loses, nor out of the game.

When a player draws or picks and runs out of cards to draw or pick, the match attempt is considered unsuccessful. The player must discard the recently drawn play card or cards onto the discard pile 102 or he/she must return the recently picked play card or cards to its owner.

The player who has no more non-celibate play cards must retire remaining cards excluding his/her couples 106 and exes 104 onto the discard pile 102. The only two exceptions are players having a celibate play card and a T 40 n & 42 n, and players having a celibate play card and an OC 40 j & 42 j.

A player may even end a game when a player calculates that his/her number of couples 106 and exes 104 cannot be surpassed even if the other players' remaining cards will match successfully.

The player may commit “Suicide” in order to be out of the game. The player must privately or publicly disclose the D 40 m & 42 m before drawing or picking a play card. If the drawn or picked play card is matched then the player committed suicide and is out of the game. If not, the player is still in the game but the D 40 m & 42 m must be discarded onto the discard pile 102. The drawn cards are also discarded and picked cards are returned. This is also called an “Attempted Suicide.”

Two or more card decks can be combined to accommodate more players. Some ways to shorten the game is to decrease the number of cards dealt, pair/match own set of cards 108, and/or all cards are dealt/played face up or disclosed.

To lengthen the game, the number of cards may be increased or discard pile 102 may be recycled onto the draw pile 100. The players may elect to add cards to each set of cards anytime in the game.

A “Fairy tale” happens when two or more SM 40 l & 42 l are used, drawn or picked and then the drawn or pick play card is matched. A “Tragedy” happens when two or more D 40 m & 42 m are used, drawn or picked and then the drawn or pick play card is matched.

“The Match Maker” is the title of the player who accumulates the most couples. “The Player” is the title of the player who accumulates the most exes. “The Match Maker Player” is the title of the player who accumulates the most couples, the most exes, and the number of couples is more than the number of exes. “The Player Match Maker” is the title of the player who accumulates the most couples, the most exes, and the number of exes is more than the number of couples. “The Match Maker and The Player” is the title of the player who accumulates the most couples, the most exes, and the number of couple is equal to the number of exes.

Names and symbols of the cards can be substituted with equivalent names and representations, respectively. The examples of equivalent names are foreign language terms and other slang. Symbols can be substituted with other equivalent indicia. Back face can be substituted by logos and other art for promotional purposes. Each deck can be manufactured in different sizes.

Traditional card games can be played by excluding all chance cards and by using the numeric prefixes of the play cards. Examples are solitaire, lucky-seven, lucky-nine, ten and poker. For poker games, the ranking is slightly changed. The lowest to the highest ranks are one-of-a-kind, one-pair, two-pairs, three-pairs, full-house, four-of-a-kind, five-of-a-kind, straight, six-of-a-kind, etc.

It is to be understood that the above described invention is intended to be illustrative, and not limiting. For example, the above-described invention may comprise a card deck with any suitable number of cards as few as eighteen in excess of 67 and a deck may be used in combination with each other. The card game may be played manually or electronically by converting it into a video game. Many other embodiments will be apparent to those of skill in the art upon reviewing the above description. The scope of the invention should, therefore, be determined with reference to the appended claims, along with the full scope of equivalents to which such claims are entitled. 

1. A matching card game comprising set comprising at least eighteen (18) play cards containing indicia symbolic of nine (9) different known human sexual orientations.
 2. The matching card game of claim 1 comprising a set of at least twenty (20) cards containing indicia symbolic of at least eleven (11) different known sexual orientations, at least one sexual orientation change chance card, and at least one sex change chance card.
 3. The matching card game of claim 2 including at least two (2) sexual orientation change cards, one (1) sex change card, one (1) soul mate card, one (1) death card, and one (1) time card.
 4. The matching card game set having a plurality of cards of a total number suitable for play by a plurality of players, said set containing: a. the play cards that contain the indicia symbolic of nine (9) different human sexual orientations and one wild card; and b. chance cards including a least one sexual orientation change card, at least one sex change card, at least one soul mate card, at least one death card, and at least one time card.
 5. The matching card game set of claim 4 comprising cards having 14 different faces including nine having different indicia symbolic of various known human sexual orientations, said set including: a. at least 61 play cards containing at least one wild card; and b. at least five chance cards that include at least one sexual orientation change card and at least one sex change card.
 6. The matching card game set of claim 5 comprising a set of at least 67 cards with a. 61 play cards with one wild card; and b. at least six chance cards that include at two sexual orientation change cards, one sex change card, one soul mate card, one death card, and one time card.
 7. The card deck of claim 6 wherein: a. 61 play cards of the card deck comprise cards with symbolic indicia representing 9 different human sexual orientations and include: i. 16 cards with indicia symbolic of heterosexual males, 16 cards with indicia symbolic of heterosexual females, 8 cards with indicia symbolic of homosexual males, 8 cards with indicia symbolic of homosexual females, 4 cards with indicia symbolic of bisexual males, 4 cards with indicia symbolic of bisexual females, 2 cards with indicia symbolic of celibate males, 2 cards with indicia symbolic of celibate females, and 1 wild card; and ii. 6 chance cards including at least one card symbolic of sexual orientation change and at least one card symbolic of sex change.
 8. The card deck of claim 7 wherein the 6 chance cards of the card deck include 2 sexual orientation change cards and 1 sex change card.
 9. The card deck of claim 7 imprinted with a single-sided indicia.
 10. The card deck of claim 7 imprinted with a double-sided indicia.
 11. A method of playing a card game for play by at least two players in which players match cards of the deck of claim 3 comprising the steps of: a. shuffling the card deck; b. dealing at least five cards of the card deck to the players; c. placing a remainder of the card deck or decks in a players draw pile; and d. initiating a suitable order of player moves in rotation wherein the player play cards by adhering to: i. matching rules as shown in FIG. 18; ii. sexual-orientation-change rules as shown in FIG. 19; iii. sex-change rules as shown in FIG. 20; iv. wildcard-after-match-sexual-orientation-change rules as shown in FIG. 21; and v. sexual-orientation-change-influence rules as shown in FIG.
 22. 12. The method of claim 11 wherein the declared winner of the game is selected from the first player to find a soul mate match and the first player to accumulate the most paired cards. 